Elden Ring gold has been confirmed by Bandai Namco that the critical security flaw that has affected PvP in the entire Dark Souls series on PC will not be a problem with Elden Ring. Following the public disclosure of a remote code execution exploit that allowed malicious players to run commands on other players’ computers, they took down all Dark Souls PvP servers in January, according to the company. Some speculated that the same hole might exist in Elden Ring as well. As of now, Elden Ring is functioning normally, but the Dark Souls servers will remain offline until Afterbirth, the new game from FromSoftware, is released.
As stated in today’s announcement, Bandai Namco and FromSoftware have identified the root cause of the problem and are currently working to resolve it. FromSoft, on the other hand, is extremely busy at the moment.
As a result of the time required to set up proper testing environments, online services for the Dark Souls series on PC will not be restored until after the release of cheap Elden Ring gold, according to the developers. We will continue to do everything in our power to bring these services back as soon as we are capable of doing so.
Elden Ring will be released on the 25th of February, and I expect the developers to be extremely busy with immediate patching concerns following that date.
However, FromSoft’s new game should be relatively risk-free. They claim to have broadened their investigation to include Elden Ring runes and to have ensured that all necessary security measures are in place for this title across all target platforms and distribution channels.
Dark Souls’ online security has always been lacking on the PC, as evidenced by a long history of exploits spanning the entire series. Some of these include hackers with insurmountable amounts of health, hackers who spawn more enemies, and even hackers who drop hacked items, which can result in your account being banned if you use them. Due to the current state of the series, players have developed their own unofficial anti-cheat systems, with mods such as DS1’s PvP Watchdog and DS3’s Blue Sentinels preventing a variety of exploits. Yes, it is frustrating that players were forced to do this because Bamco refused to cooperate.
However, it appears that running commands on other players’ computers was serious enough for Bamco to finally decide that yes, they should probably intervene. Blue Sentinels was at least updated to protect against the RCE exploit. On the 23rd of January, they announced the closure of their PvP servers, maybe safe from this latest exploit, but given the state in which Dark Souls has been left for years, I’m not optimistic that it will be free of other hacking issues in the foreseeable future.