Virtual Reality is a fascinating way to travel using nothing more than the power of technology. With a headset and motion tracking, VR lets you look around a virtual space as if you’re actually there. It’s also been a promising technology for decades that’s never truly caught on. That’s changing with the current wave of VR products.
Google Daydream View
Google’s Daydream is similar to Cardboard in concept. You still put your phone in an inexpensive headset (the $99 Daydream View), and it functions as your display thanks to a set of lenses that separate the screen into two images.
A pairable remote you hold in your hand (similar to the Oculus Remote) controls the action. It’s impressive when you can find apps that work with it, and an SDK update allowing for simultaneous Cardboard and Daydream support is helping to expand the platform’s library.
Samsung Gear VR
Samsung’s Gear VR is one of the most accessible VR systems, with a catch. To use the newest Gear VR, you need a compatible Samsung Galaxy smartphone (currently eight devices, ranging from the Galaxy S6 to the S9+). This narrows down potential users to people who already own compatible Samsung phones, since buying one just to use with the Gear VR pushes the price to HTC Vive levels. On the bright side, Samsung regularly bundles the Gear VR with its flagship phones.
The $130 Gear VR is a bit more expensive than both the previous iteration and the Google Daydream View, but it comes with a Bluetooth controller equipped with both a touchpad and motion sensing, in addition to the touchpad built onto the headset itself. Samsung collaborated with Oculus to build the Gear’s software ecosystem, which features a solid handful of apps and games, and multiple ways to consume 360-degree video.
VR Shinecon
This headset has integrated ear cups that you plug right into the 3.5 mm headphone port — or an adapter if you have a newer phone without one — making it one of the easiest in terms of audio hookups. The SHINECON doesn’t have a handheld controller and only offers a single button on the device that you can use to interact with your phone, which severely limits the amount you can interact with your virtual world.
This headset is also only set up for 3-DOF motion tracking, so you shouldn’t walk around when wearing, but you can look around in all directions. This is par for the course for most mobile headsets, with the accuracy of the motion tracking being determined by which smartphone you are using in the device. This headset claims that it has a field of view between 100°-110° and it definitely feels like one of the wider fields of view of the entire group. If needed interested individuals can click here or visit our official website VRSHINECON.VN in order to know about Shinecon.